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deSceneGraph Member List

This is the complete list of members for deSceneGraph, including all inherited members.
AddObjectList(deTList< IdeSceneObject * > &list)deSceneGraph
AddRoom(IdeSceneRoom *Room)deSceneGraph [virtual]
AddSceneObject(IdeSceneObject *Object)deSceneGraph [virtual]
BuildSphereCullList(deTList< IdeSceneObject * > &list)deSceneGraph [private]
CleanUpSphereCullList()deSceneGraph [private]
deContents enum nameIdeSceneGraph
deContents_32bit enum valueIdeSceneGraph
deContents_Max enum valueIdeSceneGraph
deContentsClear enum valueIdeSceneGraph
deContentsNone enum valueIdeSceneGraph
deContentsOpaque enum valueIdeSceneGraph
deContentsSolid enum valueIdeSceneGraph
deContentsUser01 enum valueIdeSceneGraph
deContentsUser02 enum valueIdeSceneGraph
deContentsUser03 enum valueIdeSceneGraph
deContentsUser04 enum valueIdeSceneGraph
deContentsUser05 enum valueIdeSceneGraph
deContentsUser06 enum valueIdeSceneGraph
deContentsUser07 enum valueIdeSceneGraph
deContentsUser08 enum valueIdeSceneGraph
deContentsUser09 enum valueIdeSceneGraph
deContentsUser10 enum valueIdeSceneGraph
deCull_32bit enum valueIdeSceneGraph
deCull_Max enum valueIdeSceneGraph
deCullDetail enum valueIdeSceneGraph
deCullFarPlaneOptimize enum valueIdeSceneGraph
deCullFrustum enum valueIdeSceneGraph
deCullModes enum nameIdeSceneGraph
deCullOccludeConvHull enum valueIdeSceneGraph
deCullOccludeRaster enum valueIdeSceneGraph
deCullOccludeSphere enum valueIdeSceneGraph
deDebugFlag_32bit enum valueIdeSceneGraph
deDebugFlag_Max enum valueIdeSceneGraph
deDebugFlags enum nameIdeSceneGraph
deDrawAABB enum valueIdeSceneGraph
deDrawOBB enum valueIdeSceneGraph
deDrawSpatialPartition enum valueIdeSceneGraph
deDrawSphere enum valueIdeSceneGraph
deSceneGraph()deSceneGraph
DetailCullObjects(deDouble MinPixels)deSceneGraph [private]
FindRoomWithID(deWorldID WorldID, deObjectID ObjectID)deSceneGraph [virtual]
GetCullFlags()deSceneGraph [virtual]
GetDebugFlags()deSceneGraph [virtual]
LightExtents(const deVec3d &pos, const deAABB &bbox, IdeSceneLight **outBuffer, long bufferSize)deSceneGraph [virtual]
m_CullFlagsdeSceneGraph [private]
m_CurrentCameradeSceneGraph [private]
m_CurrentCamFwddeSceneGraph [private]
m_CurrentPassNumdeSceneGraph [private]
m_DebugFlagsdeSceneGraph [private]
m_LightTreedeSceneGraph [private]
m_MinPixelCulldeSceneGraph [private]
m_NumOccludersdeSceneGraph [private]
m_ObjectsdeSceneGraph [private]
m_ObjectTreedeSceneGraph [private]
m_RoomsdeSceneGraph [private]
m_SphereCullBackdeSceneGraph [private]
m_SphereCullFrontdeSceneGraph [private]
ObjectExtents(IdeBoundingVolume *volume, IdeCollision *Results)deSceneGraph [virtual]
OcclusionSphereCullObjects()deSceneGraph [private]
PointsOccluded(deVec3d points[], long num)deSceneGraph
PortalOccluded(IdePortal *portal)deSceneGraph [virtual]
RemoveRoom(IdeSceneRoom *Room)deSceneGraph [virtual]
RemoveSceneObject(IdeSceneObject *Object)deSceneGraph [virtual]
RepositionSceneObject(IdeSceneObject *Object)deSceneGraph [virtual]
SetCullFlags(long CullFlags)deSceneGraph [virtual]
SetDebugFlags(long DebugFlags)deSceneGraph [virtual]
TestCollision(const IdeCollision::deCollideParams &Params, IdeCollision *Collision)deSceneGraph [virtual]
TestIntersection(const deVec3d &Position, const deVec3d *Mins, const deVec3d *Maxs)deSceneGraph [virtual]
Traverse(deSceneTraversal *Params)deSceneGraph [virtual]
~deSceneGraph()deSceneGraph
~IdeSceneGraph()IdeSceneGraph [inline, protected, virtual]

Generated on Mon Sep 12 20:16:42 2005 for Destiny3D by doxygen1.3-rc3